Posts

The Larger Picture: Character, Setting, Story

Image
The Larger Picture and the Smallest Picture, part 1 The Larger Picture: an Overview of Character, Setting, Story Let's look at the big picture. Each story has a few basic components. Focal Character: The focal character or Protagonist has something to lose or gain, something at stake. The reader cares about what happens to her, what choices she makes, what results from those decisions. Setting: The reader experiences each scene through a viewpoint person's senses: sight, sound, touch, taste, smell, AND emotion. This creates richness, color, realism and mood in your setting. Viewpoint character is not necessarily the focal character. For example, the heroine (focal character) is Betty, with an abusive past. The viewpoint character is her friend Lisa, visiting Betty's parents' home for the first time: Lisa gaped at the tall columns flanking the double front doors, as white as sand on a tropical beach, reflecting the bright sunlight. Color burst from the fl

The Smallest Picture: Motivation Reaction Units

Image
The Larger Picture and the Smaller Picture, part 2 The Smallest Picture: Motivation Reaction Units Now let's look at the smallest picture in your story: the Motivation Reaction unit. Events in your story can be broken down into a cause, followed by an effect. A "motivating stimulus" followed by a "character reaction." Motivation: 1) Pick your motivating stimulus carefully. It should be significant to the character--her personality and/or goal will influence what she notices around her. It should also be pertinent for the plotline--your reader will assume every stimulus is important for the story. 2) The stimulus should require your character's immediate action. Reaction: 1) It should be a reactive feeling, a chosen action, and/or specific words spoken. Not all reactions need to include all three (feeling, action, speech), but at the very least, your character's actions and/or speech should indicate her reactive feeling. Emotion is key.

Scene and Sequel: Scene

Image
The basic structure of a story consists of a Scene, followed by a Sequel. A Scene is a real-time unit of conflict. A Sequel is the transition period that links two Scenes. A Scene moves your story forward by changing your character’s situation. A Scene has three parts: 1) Goal Your character should enter the Scene wanting something specific and concrete . The character’s goal should be short-range and urgent for that moment in time. It could be a material object-- Man enters shop to buy a watch . It could be something immaterial but still specific-- Man enters shop to ask shopgirl on a date , or Man enters shop to kill the man who stole his car. It could also be a goal to resist some force-- Man enters shop to prevent rival from dating his girl. No meandering motivations. Your character should want the goal badly enough that he’ll fight for it. If your character doesn’t care about his goal, your reader won’t. Keep the point of view consistent. Also, the point of view ch

Scene and Sequel: Sequel

Image
The basic structure of a story consists of a Scene, followed by a Sequel. A Scene is a real-time unit of conflict. A Sequel is the transition period that links two Scenes. A Sequel controls the story’s tempo by slowing things down after the conflict in the previous Scene. It’s a primarily emotional segment. You can skip or compress time rather than laying out action blow-by-blow. A Sequel has three parts: 1) Reaction Show the character’s state of affairs and state of mind after the Disaster of the previous Scene. Disaster: John is thrown out of the shop by his rival, in front of Mary. Reaction: John cycles from embarrassment to insecurity to despair to anger. Also show other characters’ responses to the Disaster. Reaction: John’s buddy Mike says he’s a big fat loser. Flashback should never go in a Scene because it will slow the pace and drop tension, but a Sequel is the perfect place to show your character’s background, what has molded him into the person he is. Reac

General Structure and Strategy For a Novel

Image
As writers, we all want to write a story that hooks a reader and drives them to keep turning the pages. There's no magic formula, but there are some aspects of story structure that can help a writer craft a compelling story rhythm and pace. In a story, Change creates danger, which creates fear, which creates tension. And that hooks your reader. Readers are satisfied in a story where a protagonist's behavior causes the outcome. He is thrust into danger. He strives to overcome and proves to the reader whether he deserves to win or lose. The end is the result of his own choices, his own actions. He takes the consequences or reaps the victory of his decisions. Character strategy: A story is change, both internal and external. Events change (external). The character changes (internal). Your character has to do something . A character who just reacts to external events is boring. Your character should desire to get from point A to point B, and makes certain decisions to get

The 50-word elevator pitch

Image
The 50-word elevator pitch: Basic story elements and a two-sentence novel summary Writing a 50-word summary is good to help you condense your thoughts and themes for your novel. This summary can be used when you pitch to editors or agents, and it can also be used in a query letter to an editor or agent. Swain gives this excellent method to come up with a 2-sentence (or 50-word) summary of your novel. This can be done before you write it or afterward, whichever works best for your writing style. This is similar to steps 1 and 2 of Randy Ingermanson's Snowflake method : https://www.advancedfictionwriting.com/articles/snowflake-method/ Each novel typically has five basic story elements: Character --Your protagonist or focal character. You can sometimes have two protagonists, but even then, often the story of one character is slightly more dominant than the other. Situation --The troubling situation your character is stuck in that forces him to act. Objective --What y

Beginning your novel, part 1

Image
Beginning is three things: Desire, Danger, Decision. a. Where to start Start the story with Danger--trouble, change, a day that's different. You want to briefly show the character's existing situation--his normal life, what constitutes happiness to the character. This is his Desire. Then show a change in that situation, a new element, relationship, event--Danger. It should set off a chain reaction of events that influences or affects someone--and not necessarily the protagonist. Faced with the change and himself (or someone close to him) who is affected by the change, the character makes a decision to do something about it. It should be something the character can't just walk away from, something that spurs him to dedicated, focused action. This is his Decision. b. How to open There are many ways to open, and each has problems. You have to choose which one you prefer to tackle: If you open too far ahead of the initial change, or Danger, and you might bore th

Beginning Your Novel, Part 2

Image
Continued from Beginning Your Novel, Part 1 d. What's going on? Show things as they happen. There should be that sense of immediacy in your writing that draws the reader into the scene. Face someone with opposition, conflict. This is a surefire way to capture attention. You don't need to explain why or what happened before the action--that can come later. But start with two opponents--one with a goal, one opposing him. For an opening scene, find something a little more self-explanatory, something that doesn't need a great deal of backstory, so you don't confuse the reader about who and what's going on. The important thing is to bring the character in with action, movement, opposition. e. Who--Which character's point of view? Usually this is the first person's name that appears, although not always. Establish point of view character as early as possible. The first time point of view character is mentioned, first and last name is acceptable: An

How To Write Backstory Without Putting Your Reader To Sleep

Image
Backstory, or a character's past, is often necessary to explain a character's motivations. It can add insight on personality or create reader sympathy. However, you should try not to present it in the first chapter. When opening a novel, your reader cares more about what's going on right now than what happened in the past. At the start of a book, the reader isn't invested enough in the character to care about what happened to them previously, but later in the story, the reader will be intrigued enough by the character to want to know. As a writer, you need to be careful when and how you bring backstory into the story. When you do need to present backstory, there are several ways: 1--Flashback. This is a scene remembered by a character and written out as if it were happening again. She closed her eyes. Suddenly she was twelve years old again. The Hardy Boys ran away, dangling her Raggedy Ann doll in their grubby hands. "Stop!” They only laughed at her an

The Sagging Middle

Image
The middle of the book is a series of "scenes" and "sequels" as discussed earlier in Scenes and Sequels . It's action-reaction. The important thing to remember is that those action-reaction scenes-sequels should be carrying the protagonist forward toward the climax. The middle can be broken down into: --Protagonist breaks down his over-arcing external story goal into a plan of action. For example, Joe needs to solve the murder case, so his plan of action is to first question the prime suspect, the victim's wife. --The protagonist's plan-of-action goal is thwarted somehow. The Mrs. is missing. --The protagonist changes his plan of action and continues forward. --Rinse and repeat. Here are a few guidelines for the middle section: 1) Every scene should be important. Everything that happens--every piece of information the characters learn, every obstacle, every conversation--should have the primary purpose of propelling the story toward the c

The Sagging Middle 2: How to Make Things Worse

Image
In my previous article " The Sagging Middle ," point 3 is to make things worse. There are lots of things you can do to make things worse, so I separated them into a separate article. a) Complicate, don't just delay things. Make sure that each obstacle is really an obstacle, not just a delay of the forward action. Each obstacle should somehow change something for the character. For example, say the heroine needs to drive to the next town for an interview. Her car dies. She phones the hiring manager and explains, and he reschedules her interview. In this instance, the obstacle doesn't change anything for the heroine. It's only a delay of the action. However, say the hero shows up in his tow truck and the heroine recognizes him as the guy she stole her car from. Suddenly the scene has turned into a complication. b) Create a powerful crucible. A crucible is the term used to describe the physical event or emotional relationship that keeps the character movi

Bring It To an End

Image
Swain gives five steps for a dramatic conclusion to your story. Obviously, not all stories adhere to this rather simplistic and slightly rigid structure. However, many of the great stories of all time do follow these steps, which is why Swain recommends them. 1) Set up a situation where your character is boxed in and forced to choose between two very specific, alternate courses of action. The previous articles on The Sagging Middle discussed ways to Make Things Worse for your character and box him in until he’s forced to these two choices. Principle: Why two choices? It tests the character’s principle. Does he adhere to principle and forsake the other choice left to him, or does he abandon principle and pursue the other choice available? Either way, the character sacrifices something important and precious. That’s the definition of a climax. Swain teaches this way to set up a climactic scene. The two choices are either: (a) An easy way for the hero to attain his external go

A Brief Overview of Characterization

Image
Number of characters: Not too many, or you may confuse your reader. Only as many as absolutely necessary. Determining who's necessary: Each character should somehow advance the conflict. Too many characters: Try to consolidate minor characters. Contrived characters: Combining characters can sometimes seem contrived, but this isn't real life. It's a story, and your job is to contrive skillfully . Real people: If they're alive (and sometimes even if they're dead), using a real person can open the novelist up to frivolous lawsuits for slander. Plus real people don't often fit your story needs exactly, because real people are more complex than your story people need to be. Shape your character's character: Use STRESS. Conflict reveals a character's true nature. Character growth: Show how characters change in response to situations. The events in your story will teach them lessons. Minor characters: Develop them as much as you need to for the

The Nuts and Bolts of Actually Writing

Image
Repeat after me: Each writer is free write their own way. I am free to write my own way. After all these articles, the bottom line is--write how you want to. No one's holding a gun to your head to force you to write a certain way. Go with your own gut instinct. 1) Being a writer Care about what you're writing about, because your reader will know when you don't. Be true to your values, your personality. You don 't want any kind of cognitive dissonance about what you're writing and your own inner values. Be self-disciplined. No one is going to make you sit down and write except yourself, and your are not going to published if you don't have a manuscript to submit. Develop your own unique style of writing. Don't copy anyone. Develop your own writer's voice. (One book that gave great exercises for developing my writer’s voice is Finding Your Writer's Voice by Thaisa Frank and Dorothy Wall. Not all the exercises resonated with me, but mo

Get Into the Mindset of Writing

Image
Shift to right-brain thinking for writing, left-brain thinking for polishing. Most writers say to lay down a bad first draft and edit later. There’s actually scientific reasoning behind it. Right brain is creative stuff like writing prose and brainstorming. Left brain is editing your prose and sifting through which brainstorm ideas you should keep or chuck. When you use both at once--like brainstorming and editing at the same time--the brain can't keep up with the switching back and forth. Your creativity can stall or your analysis can be way off. This is why many writers recommend turning off your "internal editor" when writing the first draft. Don't correct, don't second-guess that word, don't fiddle with that phrase, don't decide that action is too bland, don't stop and do research--just make a note and move on. That editing is left-brain work, which would short-circuit your creative right-brain work if you stopped to indulge in it. So only

Books on writing

Image
These are books on writing craft and business that helped me a lot when I first started writing, so many of these are rather old. I haven't read all the different writing books out there, and I haven't read many of the newer writing books, so this list isn't comprehensive, it's just a list of the books that helped me the most. (Updated 11/21/2019) Techniques of the Selling Writer by Dwight Swain Scene and Structure by Jack Bickham Plot and Structure by James Scott Bell Stein on Writing by Sol Stein Goal, Motivation and Conflict by Debra Dixon Getting into Character: Seven Secrets a Novelist Can Learn from Actors by Brandilyn Collins 45 Master Characters by Victoria Lynn Schmidt Self-Editing for Fiction Writers by Renni Browne and Dave King Writing the Breakout Novel by Donald Maass Characters, Emotion and Viewpoint by Nancy Kress Writing for Emotional Impact: Advanced Dramatic Techniques to Attract, Engage, and Fascinate the Reader from Beginning to End by Ka