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Showing posts with the label Suite101

Setting the Stage in the First Page

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In this article, originally published on Suite101, I'm giving tips on how to plunk your reader into your story world on page one without confusing them or making them feel like they've been drop-kicked into an alien culture. This is important because you want to introduce the setting and make the reader feel at home, and often you only have the first page to do that. It's not impossible! Immersing the Reader in the Novel Story World Skillfully drop the reader into the setting of the story by intriguing them without confusing them. The hardest place to set your reader down into your story world is the first page. But the reality is that readers in a bookstore and editors paging through thousands of manuscripts will usually only give you one page to catch their interest. One page. That first page must hook the reader and orient them in the novel story world without confusing them. It’s a tall order, which is why it’s best for novelists to spend the most time revi

Crafting a Riveting Opening Hook

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In this article, originally published on Suite101, I'm breaking down a good opening hook into four types of hooks. Does your opening hook fall into one of the four categories? Grabbing the Reader’s Attention From the First Paragraph A novel needs to start with something so captivating that the reader is compelled to move on. This is called the Opening Hook. These days, the Opening Hook is important not just to hook readers, but to hook editors. In an informal survey of more than 50 editors and agents, author Cheryl Wyatt reports that 99% of them admit to only reading the first page of a submitted manuscript. If the story does not intrigue them in that first page, they won’t read on. That puts a great deal of pressure on unpublished writers to have an astounding first page. If the editor, who reads thousands of manuscripts a year, is not hooked, then that manuscript will only garner a form rejection letter. Work Hard on a Killer First Line. Lots of writers pooh-pooh havi

The Inciting Incident - Getting a Story Underway

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This article I wrote, which originally was published on Suite101, is for any of you who might be wondering about some of the key elements to keep in mind as you start your novel. It can also be a checklist for your novel's opening. Getting a Story Under Way In popular fiction, every story should start with some sort of Change to indicate to the reader that the story problem is beginning. Dwight Swain ( Techniques of the Selling Writer ) says, “The function of your story’s beginning is to let your reader know there’s going to be a fight ... and that it’s the kind of fight that will interest him.” Swain doesn’t mean a literal fight, but something the character is fighting for. The Inciting Incident is the Change that propels the hero to fight for his External Goal. Most people, whether we like change or not, understand that when something changes, we can expect a new era or time of life to begin. The same principle applies to a reader—when he sees change in the story, he kn

The Five Basic Story Elements

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This article I wrote originally appeared on Suite101. The Key Elements Needed Before the Novel is Written In order to craft a more cohesive story, writers should make sure they have these five elements in mind before they start or very soon after they begin writing. There are many different ways to write a story, and no one way is the “only way.” Some writers write as the story comes to them. Some plot out each step before they start writing. Some do a combination of both. But there are five main elements of a commercial story that are crucial for ensuring a strong storyline. Writers should try to nail these elements down before they get too far into the novel. If they don’t, they might end up writing themselves into a hole, or the story might end up being very aimless and episodic. 1. Introduce the Main Character Make sure there is a focal character or hero. Even if there are two main characters, there is always one who is more important to the story, or whose journey is

The Story Crucible

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This article I wrote originally appeared on Suite101. The Factor That Keeps the Character in Trouble Every story needs a firm reason the character can’t just walk away from the story trouble. This is called the story crucible. If a character is able to walk away from the story problem at any time, readers will feel dissatisfied with the story premise. The character needs a solid reason why he struggles on and doesn’t just take the option of giving up. The Crucible Has to be Something Vital at Stake. The character cannot continue with his external goal simply because he’s too stubborn to give it up. There has to be more at stake for him. Someone’s life has to be in danger, whether figuratively or in actuality. It could be the character’s life or it could be someone the character cares for. There’s something vital on the line that can’t be ignored or sacrificed. For example: In the movie and series Buffy the Vampire Slayer , Buffy is the Slayer, the chosen girl who has po

Character external goals

This article I wrote originally appeared on Suite101. Why Characters Need Super-Objectives for Their Story Arcs External goals are the backbone of your character’s story arc, and they give the reader something active to follow. But what exactly are external goals, and why are they so important? What is an external goal? This has been called by different things: Super-Objectives, Character Purpose, Character Direction, or simply Goal. They all mean the same thing—your character has an overarching objective/goal/purpose for the book that he is trying to achieve. An external goal has a definite ending —a point at which the character knows when he has either succeeded or failed. It can’t be a vague desire or hope. It has to be a concrete, solid, physical something the character is striving for. In Getting into Character: Seven Secrets a Novelist Can Learn from Actors , Brandilyn Collins states the character’s Super-Objective in terms of action . A character’s external goal